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We are not permitting internet traffic to Byju’s website from countries within European Union at this time. It starts spawning once one player reaches or opens the door into Room 60, It gives Rooms veterans PTSD if they hear something resembling a faint buzzing. A-60 will randomly spawn after the players have passed around Room 60. It spawns at spawn and will start to chase any players that are currently not in a locker. On bigger devices as Laptop, PC,, The noise doesn’t glitch when is near.
A-60 appears to be a face that constantly switches between faces that are all tinted red in one second and 23 milliseconds and it has a very bright red light surrounding it with a darker red light which has a farther range. Sometimes a few faces combine each other with different positions. Turning your volume up to a maximum amount will help you hear better, but will be toned out by louder noises such as Gummy Flashlight and diamond plate footsteps. Every time a player opens a room with easily accessible lockers, they should stop and listen for A-60.
If you enter a room with a diamond plate flooring, sprint through it, diamond plate floored rooms make your Footsteps very loud, so it is recommended to sprint through diamond plate floored rooms. While moving with other players, maintain a two-player group between players as to try and give everyone a chance to claim a locker without being caught out by A-60. This, of course, will not work if using the in-game chat system, as Rooms does not log any chat messages, and chat messages can only be read by looking at the speech bubble on top of the player who sent the message. A-60 was previously thought to have spawned from room 50 and on being called A-50. Due to game lag the further you get through the rooms, A-60 may take random intervals to start moving when it spawns.
Sometimes that interval may take up to a second before shot running towards your direction, and may sometimes not even take a quarter of a second to move. It also always stutters along the way and never moves in a linear fashion towards the players. A-60, just like A-200, do not spawn directly on the door, and instead, spawn on the right corner of the lobby as to not accidentally kill players immediately after opening a door and A-60 waiting for you in the next door. A-60 does not spawn like A-200, instead, it has a chance to spawn in only when you open a door. A-60’s faces often overlap, making it appear as if there are more faces than actually exist. They are also squashed into a perfect square rather than being their full size. A-60 can usually take a fair bit of time to catch up, ranging from 10-20 seconds, to up to a couple minutes if you’re in far enough.